Tuesday, September 04, 2012

Comics as a game dev tool

You can get a glimpse of some of what I've been working on at Xaviant in the latest post on the Lichdom project dev blog:  http://xaviant.com/Lichdom/2012/08/28/comics-instead-of-calendars/

Creating storyboards in comics form has turned out to be a great tool for developing game and narrative design, and I'm having a blast doing it.