Years ago, I did a lot of illustrations for White Wolf's rpg Werewolf: The Apocalypse, hands down my favorite of the World of Darkness game lines (and not just because my brother was the line developer at the time). Recently, Onyx Path has been revisiting the classic World of Darkness through Kickstartered deluxe editions. Last year saw a very successful Vampire: The Masquerade 20th Anniversary edition, and this year its Werewolf's turn. I got to collaborate with my brother again, this time on the opening comic, a return to the characters from the comics story in the original edition (when Tony DiTerlizzi did the art chores. I wonder whatever happened to that kid?).
Here's a sample of the 22 page comics story. If you want to read the whole thing, you can get the giant sized book in both digital and print form at DriveThruRPG.
Red Crow Studio sketchblog
Sketches and art by John Bridges
Sunday, July 14, 2013
Life drawing
I've been keeping up with the life drawing sessions lately, even doing a few of them in my moleskine:
Sketchbook skritches
Most of my stuff these days is done digitally, through my wacom Cintiq, but I do have a trusty moleskine notebook that I dip into from time to time. I don't pick it up as often as I should, and I can go weeks, or sadly, months sometimes between sketches. I wanted to start capturing whats in here, hopefully as a goad to be more active with it, so I started scanning. When I come back to the sketchbook after a while, I tend to start with a new page, hence all the empty space on some of these pages. I should be filling them up more! This particular sketchbook was started a couple of years ago, and I'm not even halfway through it.
Kids, learn from my mistakes. Eat your breakfast, don't do drugs, and draw in your sketchbooks more often!
Kids, learn from my mistakes. Eat your breakfast, don't do drugs, and draw in your sketchbooks more often!
Thursday, June 27, 2013
Sunday, April 28, 2013
recent life drawing sessions pt. 1
I've been getting back to doing semi-regular life drawing recently. Here are a few of the results. They were shot from my iPhone, with inconsistent quality. I need to work on better lighting, and get a little tripod, for taking pics of future drawings. Suggestions are welcome!
Tuesday, September 04, 2012
Comics as a game dev tool
You can get a glimpse of some of what I've been working on at Xaviant in the latest post on the Lichdom project dev blog:
http://xaviant.com/Lichdom/2012/08/28/comics-instead-of-calendars/
Creating storyboards in comics form has turned out to be a great tool for developing game and narrative design, and I'm having a blast doing it.
Sunday, September 11, 2011
Dr. Sketchy's Snow, Glass, Apples
A few weeks ago I went to Dr. Sketchy's staging of "Snow, Glass Apples" in East Atlanta, Lisa Stock's play adapted from the Neil Gaiman story. The excellent actors staged scenes and poses from the play for all of us sketchers. The sun went down too soon and it got harder to draw, despite the candles and lanterns, but I did get in a few sketches before that:
Sunday, February 20, 2011
more life drawing
Thursday, December 16, 2010
Dr. Sketchy's 12.13.10
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